When Quake came out I was hooked, it was incredible.
When QuakeC(and the level designer) came out, I was even more hooked. I literally jumped headfirst into it with no programming or design experience whatsoever. Level designing and me didn't quite work out, I was never happy with the maps I finished.
Programming though? Man it was awesome. I spent a ton of time, tinkering and making various mini mods. Eventually, I'm proud to say, I was able to write up a bot that worked quite well, IMO of course.. I never released it, due to that fear of rejection.
Eventually, real life took its toll and I started to stray away from it all. I made a few maps for Quake 3 and Unreal Tournament. I dabbled a bit with UDK but nothing to the extent of the fun I had with QuakeC.
Anyway, recently, in a effort to better occupy my free time, I've kinda jumped back into programming. I have no desire to release any games or software, but its certainly been a blast just tinkering. The Unity software is great for that. I've watched a few YouTube videos, read a bunch of documentation and just started playing around with it.
The best part of programming, again IMO, is solving that one bug or issue that had been nagging you for a while. I was having issues with some AI movement and I couldn't quite figure it out. While I'm sure I could have turned to message boards, or even my wife for help, I stuck it out and eventually figured it out. Ha!
When QuakeC(and the level designer) came out, I was even more hooked. I literally jumped headfirst into it with no programming or design experience whatsoever. Level designing and me didn't quite work out, I was never happy with the maps I finished.
Programming though? Man it was awesome. I spent a ton of time, tinkering and making various mini mods. Eventually, I'm proud to say, I was able to write up a bot that worked quite well, IMO of course.. I never released it, due to that fear of rejection.
Eventually, real life took its toll and I started to stray away from it all. I made a few maps for Quake 3 and Unreal Tournament. I dabbled a bit with UDK but nothing to the extent of the fun I had with QuakeC.
Anyway, recently, in a effort to better occupy my free time, I've kinda jumped back into programming. I have no desire to release any games or software, but its certainly been a blast just tinkering. The Unity software is great for that. I've watched a few YouTube videos, read a bunch of documentation and just started playing around with it.
The best part of programming, again IMO, is solving that one bug or issue that had been nagging you for a while. I was having issues with some AI movement and I couldn't quite figure it out. While I'm sure I could have turned to message boards, or even my wife for help, I stuck it out and eventually figured it out. Ha!
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